using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;


namespace IcyTowerMobile
{
    
	/// <summary>
	/// Structure for saving highscore data to isolated storage.
	/// </summary>
    public struct HighscoreData
    {
        public string[] PlayerName;
        public int[] Score;
        public int[] Level;

        public int Count;

		/// <summary>
		/// Creates a new highscore data object with the specified amount of highscore fields.
		/// </summary>
		/// <param name="count"></param>
        public HighscoreData(int count)
        {
            PlayerName = new string[count];
            Score = new int[count];
            Level = new int[count];

            Count = count;
        }  
    }
}